000 | 01572nam a2200337 i 4500 | ||
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999 |
_c31639 _d31640 |
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003 | CO-SiCUC | ||
005 | 20180320174221.0 | ||
008 | 180315s2011 caua 001 0 eng d | ||
020 | _a9781430238522 (pbk) | ||
020 | _a9781430238539 (electrónico) | ||
040 |
_aCO-SiCUC _beng _cCO-SiCUC _erda |
||
041 | 0 | _aspa | |
043 | _an-us-ny--- | ||
082 | 0 | 4 |
_a794.8 _bK47 2011 _223 |
100 | 1 |
_aKerfs, Jeremy _4aut _eautor _926910 |
|
242 | 1 | 0 |
_aInicio de la programación de juegos de tableta Android / _cJeremy Kerfs. |
245 | 1 | 0 |
_aBeginning Android tablet games programming / _cJeremy Kerfs. |
264 | 1 |
_aNew York : _bApress, _cc2011. |
|
264 | 4 | _c©2011. | |
300 |
_axi, 187 páginas : _bilustraciones ; _c24 cm |
||
336 |
_2rdacontent _atexto _btxt |
||
337 |
_2rdamedia _ano mediado _bn |
||
338 |
_2rdacarrier _avolumen _bnc |
||
500 | _aIncluye índice. | ||
505 | 0 | _aChapter 1. Setting up Android 3.0 Java development -- Chapter 2. Creating simple games with sprites and movement -- Chapter 3. Gathering user input -- Chapter 4. Adding sound effects, music, and video -- Chater 5. One-player game with obstacles -- Chapter 6. A ball and paddle game -- Chapter 7. Building a two-player game -- Chapter 8. A one-player strategy game part I -- Chapter 9. A one-player strategy game part II -- Chapter 10. Publishing the game. | |
590 | _aIngeniería de Sistemas | ||
650 | 0 | 4 |
_aJuegos de computadora _xProgramación. _926808 |
650 | 0 | 4 |
_aTabletas _xProgramación. _926911 |
650 | 0 | 4 |
_aSoftware de la aplicación. _xDesarrollo. _926912 |
942 |
_2ddc _cBK |